Assault Android Cactus is an arcade style twin-stick shooter set in a vivid scifi universe. Currently on Steam Early Access, Assault Android Cactus will be released on PC, Playstation 4, Playstation Vita and WiiU later this year.
Richard says: I got a chance to play Assault Android Cactus about a year and a half ago at GDC2014. It was one of those experiences where I kinda got a feel for the basics and then struggled to stay alive as the game got progressively harder. I’m not sure if playing it co-op made the game easier. Enemy chase AI and aiming has subtle complexity when there are more players on the field. Instead of the Geometry Wars style cone of enemies following the player, new enemies patterns are created as they switch back and forth between co-op players. Just having more “present bodies” on the field is a big deal.
Mike says: I’m curious to see how this game will rate on the Vlambeer Scale. Looks like it could do pretty well. Lots of big shiny bullets and explosions with a relatively minimal but effective amount of screenshake. I’m concerned a little about feedback clarity, because it looks like there can be a lot going on at once. Perhaps 3D graphics add to the clutter here, as well, since they’re more complex to interpret than the 2D sprites typically used in bullet hell shooters. The bullet count in Assault Android Cactus looks like it’s much lower than your typical bullet hell shooter, so maybe there won’t be a such a feedback issue. I sure hope feedback works out well, because this looks like a game I’ll enjoy.
Guest Jonathan says: The dynamic shifting arenas and enemy variety make it stand out from other twin-stick shooters that I played from the PSN store. The glowing blue bullets are great and as long as enemies and particle effects don’t obscure that, the game should be good with visual clarity.
Look forward to our Design Oriented Chat with the developers of Assault Android Cactus next week.